Adaptive difficulty and game goals and progression
Abstrala (alpha demo) » Devlog
Grabbing 5 orbs jumps you to next level. Levels are still indifferent. Just different color and moons
Adaptive difficulty. The better you are at catching orbs, the harder it gets. The difficulty is given by a shrinking radius of capture. You need to get closer to catch them.
Added moons. Still needing a proper shader for color evolution
Files
Abstrala web.zip Play in browser
Dec 12, 2024
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Warp sound and keyboard bindingJan 10, 2025
- Engine sound and warpingJan 08, 2025
- Indicator ringsJan 03, 2025
- Fixed difficulty and scoreJan 01, 2025
- More HUD and adaptive difficultyDec 31, 2024
- Blinking orbs. Better adaptive difficultyDec 30, 2024
- HUDDec 24, 2024
- Orb behaviors. Planet hugging. Better scoreDec 23, 2024
- ScoresDec 22, 2024
- Better visualsDec 21, 2024
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