Adaptive difficulty and game goals and progression
Abstrala (alpha demo) » Devlog
Grabbing 5 orbs jumps you to next level. Levels are still indifferent. Just different color and moons
Adaptive difficulty. The better you are at catching orbs, the harder it gets. The difficulty is given by a shrinking radius of capture. You need to get closer to catch them.
Added moons. Still needing a proper shader for color evolution
Files
Abstrala web.zip Play in browser
8 days ago
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- New shaders and sounds14 hours ago
- Cleanup and surface orbs1 day ago
- Random planet surface3 days ago
- Audio guide prototype7 days ago
- Better sky7 days ago
- Better target orbs10 days ago
- Better controls13 days ago
- Better color15 days ago
- Music15 days ago
Leave a comment
Log in with itch.io to leave a comment.