Adaptive difficulty and game goals and progression
Abstrala (alpha demo) » Devlog
Grabbing 5 orbs jumps you to next level. Levels are still indifferent. Just different color and moons
Adaptive difficulty. The better you are at catching orbs, the harder it gets. The difficulty is given by a shrinking radius of capture. You need to get closer to catch them.
Added moons. Still needing a proper shader for color evolution
Files
Abstrala web.zip Play in browser
90 days ago
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Warp sound and keyboard binding61 days ago
- Engine sound and warping63 days ago
- Indicator rings68 days ago
- Fixed difficulty and score70 days ago
- More HUD and adaptive difficulty71 days ago
- Blinking orbs. Better adaptive difficulty72 days ago
- HUD78 days ago
- Orb behaviors. Planet hugging. Better score78 days ago
- Scores80 days ago
- Better visuals80 days ago
Leave a comment
Log in with itch.io to leave a comment.