Adaptive difficulty and game goals and progression


Grabbing 5 orbs jumps you to next level. Levels are still indifferent. Just different color and moons

Adaptive difficulty.  The better you are at catching orbs, the harder it gets. The difficulty is given by a shrinking radius of capture. You need to get closer to catch them.

Added moons. Still needing a proper shader for color evolution

Files

Abstrala web.zip Play in browser
8 days ago

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