Blinking orbs. Better adaptive difficulty
Abstrala (alpha demo) » Devlog
Orbs now blink to indicate their state. When you chase them, they blink faster to indicate they're stressed and trying harder to escape. Some times a gentler and quieter approach is best.
Much wider range of difficulty. At minimum difficulty, orbs will just be captured where they are without escaping.
New shader for the rings. Includes shine and shimmer for more variety
Less tiles in planet surface to reduce generation times.
Files
Abstrala web.zip Play in browser
72 days ago
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Warp sound and keyboard binding61 days ago
- Engine sound and warping62 days ago
- Indicator rings68 days ago
- Fixed difficulty and score69 days ago
- More HUD and adaptive difficulty70 days ago
- HUD78 days ago
- Orb behaviors. Planet hugging. Better score78 days ago
- Scores80 days ago
- Better visuals80 days ago
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