Blinking orbs. Better adaptive difficulty
Abstrala (alpha demo) » Devlog
Orbs now blink to indicate their state. When you chase them, they blink faster to indicate they're stressed and trying harder to escape. Some times a gentler and quieter approach is best.
Much wider range of difficulty. At minimum difficulty, orbs will just be captured where they are without escaping.
New shader for the rings. Includes shine and shimmer for more variety
Less tiles in planet surface to reduce generation times.
Files
Abstrala web.zip Play in browser
7 days ago
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Indicator rings3 days ago
- Fixed difficulty and score5 days ago
- More HUD and adaptive difficulty6 days ago
- HUD13 days ago
- Orb behaviors. Planet hugging. Better score14 days ago
- Scores15 days ago
- Better visuals16 days ago
- New shaders and sounds17 days ago
- Cleanup and surface orbs18 days ago
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