Blinking orbs. Better adaptive difficulty
Abstrala (alpha demo) » Devlog
Orbs now blink to indicate their state. When you chase them, they blink faster to indicate they're stressed and trying harder to escape. Some times a gentler and quieter approach is best.
Much wider range of difficulty. At minimum difficulty, orbs will just be captured where they are without escaping.
New shader for the rings. Includes shine and shimmer for more variety
Less tiles in planet surface to reduce generation times.
Files
Abstrala web.zip Play in browser
Dec 30, 2024
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Warp sound and keyboard bindingJan 10, 2025
- Engine sound and warpingJan 08, 2025
- Indicator ringsJan 03, 2025
- Fixed difficulty and scoreJan 01, 2025
- More HUD and adaptive difficultyDec 31, 2024
- HUDDec 24, 2024
- Orb behaviors. Planet hugging. Better scoreDec 23, 2024
- ScoresDec 22, 2024
- Better visualsDec 21, 2024
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