More HUD and adaptive difficulty
Abstrala (alpha demo) » Devlog
Ring around the ship for speed and throttle
Difficulty bars under score
User adjustable difficulty modifies the progression of adaptive difficulty.
Min difficulty 0 keeps game easy no matter how many you collect
Max difficulty 10 keeps game hard no matter how many you miss
Normal difficulty 5 is previous progression.
Something is not working with missed orbs and breaking difficulty settings
Files
Abstrala web.zip Play in browser
70 days ago
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Warp sound and keyboard binding61 days ago
- Engine sound and warping62 days ago
- Indicator rings68 days ago
- Fixed difficulty and score69 days ago
- Blinking orbs. Better adaptive difficulty72 days ago
- HUD78 days ago
- Orb behaviors. Planet hugging. Better score78 days ago
- Scores80 days ago
- Better visuals80 days ago
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