More HUD and adaptive difficulty
Abstrala (alpha demo) » Devlog
Ring around the ship for speed and throttle
Difficulty bars under score
User adjustable difficulty modifies the progression of adaptive difficulty.
Min difficulty 0 keeps game easy no matter how many you collect
Max difficulty 10 keeps game hard no matter how many you miss
Normal difficulty 5 is previous progression.
Something is not working with missed orbs and breaking difficulty settings
Files
Abstrala web.zip Play in browser
6 days ago
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Indicator rings3 days ago
- Fixed difficulty and score5 days ago
- Blinking orbs. Better adaptive difficulty7 days ago
- HUD13 days ago
- Orb behaviors. Planet hugging. Better score14 days ago
- Scores15 days ago
- Better visuals16 days ago
- New shaders and sounds17 days ago
- Cleanup and surface orbs18 days ago
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