Abstrala (alpha demo)
Abstrala is a game protoype that's best enjoyed with a gamepad controller but can be played with the keyboard
Chase the glowing orbs. Different orbs have different avoidance strategies. This game features adaptive difficulty. The more orbs you capture, the harder it gets. If they keep escaping you, the game gets easier. You can also adjust the difficulty progression to make the game stay easier or harder while still being adaptive.
Plunging into the center planet or flying off system will take you to another system
Use Left stick (or arrow keys) to steer your ship
Use Triggers (or W and S keys) to accelerate and stop
Use Right stick (or A and D keys) to roll if you want
Use Right bumper (or Spacebar) to warp
Some settings are available although there's still no menu:
Use - = to adjust progression of adaptive difficulty
Use M to toggle music on/off
Use I to Invert Y
Use X to swap controls for roll and yaw
Use B to activate an experimental audio guide
Use O to reset score and difficulty
Audio guide to orbs:
Higher pitch means target is higher.
Stereo panning indicates left right direction to target.
Louder volume means target is in front.
Music (and future sounds) by Gareth Redwood
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | jaogwal |
Genre | Simulation |
Made with | Unity |
Tags | Colorful, Controller, Flying, Space |
Development log
- Warp sound and keyboard binding60 days ago
- Engine sound and warping62 days ago
- Indicator rings68 days ago
- Fixed difficulty and score69 days ago
- More HUD and adaptive difficulty70 days ago
- Blinking orbs. Better adaptive difficulty72 days ago
- HUD77 days ago
- Orb behaviors. Planet hugging. Better score78 days ago
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