First showing
![](https://img.itch.zone/aW1hZ2UvMzE1MjQzMC8xODgzMDA2My5wbmc=/x200/l4%2BR2%2B.png)
![](https://img.itch.zone/aW1hZ2UvMzE1MjQzMC8xODgzMDA2Ny5wbmc=/x200/Bl6Br3.png)
I started this project as a simple mental health side project to distract myself from harder stuff. It's super rough right now but it's already at the point where I can just play it and be entertained for a long time so I figured I would share it. Not sure exactly where this will go or how far I'll take it. I'm currently looking for a sound designer.
Plenty of potential to go all the way with lots of power ups and complications. Besides playing with colors, my main goal at least at first is making varied and challenging behaviors for the target orbs. Have different "personalities" that require different strategies to chase and catch.
Please let me know what you like and what you'd like
Files
Abstrala (alpha demo)
3D space flyer chasing targets through a randomized colorscape
Status | Prototype |
Author | jaogwal |
Genre | Simulation |
Tags | Colorful, Controller, Flying, Space |
More posts
- Warp sound and keyboard binding28 days ago
- Engine sound and warping30 days ago
- Indicator rings35 days ago
- Fixed difficulty and score37 days ago
- More HUD and adaptive difficulty38 days ago
- Blinking orbs. Better adaptive difficulty39 days ago
- HUD45 days ago
- Orb behaviors. Planet hugging. Better score46 days ago
- Scores47 days ago
- Better visuals48 days ago
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