Thanks for the feedback. The mouse is only used as a button (it doesn't matter where you click) but that's still a valid point. I'm about to retake this project using my SLAP engine. Expect good things :)
This is pretty cool! I liked the soundscapes. I had some trouble understanding if there was a shop nearby. I could hear the windchimes but I could not understand when I could sell my flowers. Also, there was a section where it was very hard to hear what was going on.
Thanks! The shops do sound three loud notes when you're in range to sell your flowers but by the time that happens, you're already confused by hearing the windchimes for too long. It is a bit cryptic and unclear. Forced 1D movement, one-button, non-verbal is just too abstract, I'm afraid.
I'm currently working on a new audio game with a more traditional feel. I should be releasing a tech demo sooner rather than later so stay tuned. Thanks again for taking the time to comment.
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Nice soundscape, liked the interactive presses. Might be hard as an audio game as you have to use the mouse.
Thanks for the feedback. The mouse is only used as a button (it doesn't matter where you click) but that's still a valid point. I'm about to retake this project using my SLAP engine. Expect good things :)
This is pretty cool! I liked the soundscapes. I had some trouble understanding if there was a shop nearby. I could hear the windchimes but I could not understand when I could sell my flowers. Also, there was a section where it was very hard to hear what was going on.
Thanks! The shops do sound three loud notes when you're in range to sell your flowers but by the time that happens, you're already confused by hearing the windchimes for too long. It is a bit cryptic and unclear. Forced 1D movement, one-button, non-verbal is just too abstract, I'm afraid.
I'm currently working on a new audio game with a more traditional feel. I should be releasing a tech demo sooner rather than later so stay tuned. Thanks again for taking the time to comment.